Sunday, June 12, 2011

Self-Critique

Rating:
For the effort made in developing the toy below, I think my model looks 65% alike.


Reason:
This is because I took so much effort to make it look similar as the image on the right side.


Critics:
I was not really satisfied with the work done as it looks stiff and some of the edges are not properly organize especially on the legs area. I think that the legs makes the shape of the body of Mickey looks a little distorted. I tried my best to use other tools to make it look better than it was before by merging vertices. As for the ears, I was not able to make it bend so that it would not look so stiff and be more flexible but I used 'select faces' to make move the middle part of the ears inwards to make it look more realistic and similar to the image. The body of Mickey wasn't that much of a problem as I managed to make it look smooth. In this project, the two main important tool I used was 'Extrude' and 'Merge'. It really helped me a lot especially the Merge Tool. Merge Tool helped me to make the edges or any other parts of the toy looked smoother by merging vertices.


Research Done :
Initially I wanted to only make half (right side) of Mickey because the another half (left side) was in a mess, so I did a research on how to mirror object. But I could not mirror half of the toy because the inner part of Mickey was unorganized and I could not get a perfect half so I decided to complete both sides.

Mirror: http://www.wonderhowto.com/how-to-mirror-geometry-maya-new-school-way-261210/

After the whole object was done, it was quite smooth before rendering but when I clicked on the render images, the hard edges was everywhere. I asked classmates if they know how to smooth the edges other than using bevel but no one knows so did a research on YouTube and found this. It helps!

Smooth edges: http://www.youtube.com/watch?v=Z66n40d_v1s

p.s. I can learn better with videos than reading.



Lightings:


Ambient Light(Blue/Pink)


Area Light(Light Green)


Directional Light(White/Yellow)


Point Light(Light Pink/White)

Mickey Progression

Final Outcome :)

Firstly, I need to have 2 cube polygon. The smaller one is for Mickey's head and the bigger one is for the body and the legs. I set both subdivision for the width, height and depth as 4 so the when I want to combine the head to the body, I have same amount of lines.

I started with the head first. I created a long nose for my Mickey by extruding a few faces. I changed the mode to Face and click 2 rows from the bottom of the cube While extruding, I keep moving it upwards because Mickey's nose is facing up.


Next, I created the ears. I also used extruding method to developed the ears.

I beveled the edges of the head so that it looked more rounded than squarish. I played around with the beveling tool to get the right shape for Mickey's head.

One the second cube polygon that is Mickey's body, I made 4 holes in Mickey's body. This is to merge the head to the body.


I created 2 hands for Mickey by using extruding method.


Next was the legs. The legs was the most troublesome part of the body compared to the rest. It was not easy to develop it. I also used extruding method for this.

Created a small neck for Mickey.



And when everything is done, I merge the head to the body and end edited everything together.

I created the eyes and mouth after I get right shape for the whole head.


And this is the outcome before coloring. In the process of making the Mickey's shape smoother, I played around with Merge Tool. Merge Tool really helps me to get the shape of the toy nice and neat. And lesser edgy edges. I used the tool more for the back of the head because mine was a little squarish after beveling.



Put some colors for Mickey and lastly I made the whole toy smooth by using the Mesh > Smooth.