- Timing (realism) - how long did object takes to move ? Ask important questions to yourself to plan timing.
- Bring exaggeration
- Keyframe(KF) - frame per second(fps)
- Start -----Stop (minimum of 2 key frame)
- in-between key frames - tweening
- Plan Your Animation
cel - drawing of an image used for animation
TV/Movie - 24 fps (24 images per second - frame rate/playback rate)
HDTV - 60 fps (60 images per second)
i) Animation chart for chosen ball (including squash and stretch)

Bouncing Ball
Bouncing and Glowing Ball
This is a basic animation that was thought in class. I used a software called "PENCIL" and just play around with the keyframes. I need to make sure that the ball bounce correctly and not out of position. After the first try, I tried playing with the colours of the ball. Make it glow slowly.
Heavy Bowling Ball
Before i can start planning how the heavy ball is going to drop and the impact, I have to visualize everything. I planned the movement and try applying it. i move bit by bit, as heavier ball would move slower than the lighter ball. The impact of of the ball falling is slower and it would not bounce that high as the first bounce again.
Throwing up ball
This task is a little tedious to do as I can't do duplicates, or maybe I didn't really explore so I have to do it one by one. Instead of following the video that I chose, I used my hands so that it would be easier to visualize how the movements of the hands should be. I think I did fine for this exercise.
EXERCISE 2
Ease-in-ease-out :
The Custom Ease In/Ease Out dialog box displays a graph representing the degree of motion over time. The horizontal axis represents frames, and the vertical axis represents percentage of change. The first keyframe is represented as 0%, and the last keyframe is represented as 100%.
The slope of the graph’s curve represents the rate of change of the object. When the curve is horizontal (no slope), the velocity is zero; when the curve is vertical, an instantaneous rate of change occurs.
Definition of frame-per-second:
The number of times an imaging device produces unique consecutive images (frames) in one second.
Animation chart of an object bouncing with linear speed with ease-in and ease-out.


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