Rigging/Skeleton Frame - Always rig in any or thographic view (NEVER use perspective)
First joint clicked - Parent joint
Second onwards - Child Joint
Animation > Skeleton tab.
Skeleton > Join tool(option) >Reset
How to move joints?
Use rotation tool on each joint.
Forward Kinematics(FK) - take parent joint, all child joints will follow.
PARENTING
1. Select child object
2. Shift select parent object
3. Press P to parent
UNPARENT
1. Select Child
2. Edit > Unparent
Window > Hypregraph Hierarchy
Skeleton > IK Handle(option)
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