Polygon
Create > Create NURBS Primitive > sphere (option) > End sweep angel 180 degree
Go to Attribute Editor > Render Stats > Uncheck Double Side, Check Opposite
Add image: Assign Material > Lambert > Sky image/Flooring/Ball
Flooring: Window > Rendering > Hypershade
Change Flooring to make it repeat(Repeat UV)
Add Lights:
*Note: Must be inside the sphere*
1) Directional Light, press T to target to the ball
2) Point Light
keyboard shortcut key T > Target/Shinning tool.
View > Camera Setting > Change to Film Gate
Maya software Render Setting (Common tab)
File Output:
File Name Prefix: *your choice*
Image format:MOV/AVI
Start frame and end frame.. (1 to 100 fps)
For beginning, only render till 10 frame to see.
Renderable Camera
Camera: Perspective Camera
Image size
640 X480 (HD TV)
Maya Software Tab
Anti-aliasing Quality
Quality: Intermediate
OK !
Save project in a file
Render > Batch Render
Save MB file to MA file
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