1 + an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 3
2 + an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 7
3 + an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 15
4 - Wireframe
5 - Lambert (Hardware shading)
6 - Textured Material (2D/3D texture)
7 - Lightings [Directional Light > Sunlight(Background)]
8 - Paint effects
"Render" to see the image after adding texture or else object can't see clearly.
Window > Rendering Editors > Hypershade
Select 3D texture,drag lambert and then drag texture to ball usign MMB and select 'color'
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