Sunday, May 22, 2011

Week 5 Lab 1

1 + an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 3

2 + an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 7

3 + an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 15


4 - Wireframe

5 - Lambert (Hardware shading)

6 - Textured Material (2D/3D texture)

7 - Lightings [Directional Light > Sunlight(Background)]

8 - Paint effects

"Render" to see the image after adding texture or else object can't see clearly.

Window > Rendering Editors > Hypershade

Select 3D texture,drag lambert and then drag texture to ball usign MMB and select 'color'

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