Sunday, May 29, 2011

Week 5 Lab 2 (Textured Cylinder)

Outcome of Textured Cylinder


The steps are:

Step 1:
Create a cylinder polygon.

Step 2:
Create UVs > Planar Mapping

Step 3:
Highlight all faces except for the top and bottom.

Step 4:
Assign new material > Lambert
Insert image given in OLIVE and press 6 in order to get the picture to appear on cylinder polygon.

Step 5:
Edit UVs > UV Texture Editor
Change both the cylinder and the image on the texture editor to UV mode.
On the texture editor, highlight the points at the bottom of image.

Step 6:
Move the points upwards in order to remove the plain blue color and just get the image printed on cylinder.

Step 7:
Change it back to object mode.

Step 8:

Assign new material to the top and bottom of the cylinder and we're done !

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